

Refrain from responding to provocation, exchanging insults or otherwise escalating tensions. Do not get into spats about which game iteration is best or worst. See īe civil and engage in constructive and critical discussion without personal attacks, aggressiveness, hostility or rudeness of any kind. This includes but is not limited to: illegal content, threatening/harassing/bullying, sharing personal information, spam, ban evasion, vote manipulation.

You can add the traits to the sim gradually as they grow (like in The Sims 3) and deciding if you want to choose yourself or add randomly depending on if the sim grew up well or not (again, this is how it works in The Sims 3).Follow the Reddit Content Policy All content that is prohibited under the Reddit Content Policy will be removed. For other traits not related to personality, you can randomly choose them (assign a number to each trait and use something like ). It wouldn't make sense giving the "Couch potato" trait to someone with an Active personality, for example. This is just an example of how I did it and probably how I would do it if I used the trait system mods.Īt the very least, mind the personality of the sim when picking the trait.

Ah, of course, I had to take into account trait incompatibilities as in The Sims 3. So at the end I would check how many points the sim had and select based on the traits that got the most amount of points. Since there are so many posibilities, a sim could get points for a trait from different sources (like "Neat" from 10 points in Neat personality or 6 points in Health interest). It required a lot of work to choose them, but I feel this way they made sense to the sim rather than randomly picking them.įor example, a sim with 0 interest in Culture would get a point towards the "Can't stand art" trait, and having 6 points in Outgoing would add one point for "Charismatic". For this, I designed a method to choose them based on personality, interests and aspiration (for premade sims only). I don't use the traits, but some years ago, before the traits system mods were created, I was trying to implement them in my game.
